Dr. Dobb's Journal

Dr. Dobb's Journal

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  • Author:
  • Publisher:
  • ISBN:
  • Category : Application software
  • Languages : en
  • Pages : 516


Dr. Dobb's Journal of Software Tools for the Professional Programmer

Dr. Dobb's Journal of Software Tools for the Professional Programmer

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  • Author:
  • Publisher:
  • ISBN:
  • Category : Microcomputers
  • Languages : en
  • Pages : 720


The Best of Verity Stob

The Best of Verity Stob

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  • Author: Verity Stob
  • Publisher: Apress
  • ISBN: 9781430212126
  • Category : Computers
  • Languages : en
  • Pages : 336

* Verity Stob is a very popular column throughout the IT sector. * Think: "Monty Python" and "The Office" meet IT!! * Many of the columns haven’t been available to the public since .EXE stopped publishing .


What the Dormouse Said

What the Dormouse Said

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  • Author: John Markoff
  • Publisher: Penguin
  • ISBN: 1101201088
  • Category : History
  • Languages : en
  • Pages : 526

“This makes entertaining reading. Many accounts of the birth of personal computing have been written, but this is the first close look at the drug habits of the earliest pioneers.” —New York Times Most histories of the personal computer industry focus on technology or business. John Markoff’s landmark book is about the culture and consciousness behind the first PCs—the culture being counter– and the consciousness expanded, sometimes chemically. It’s a brilliant evocation of Stanford, California, in the 1960s and ’70s, where a group of visionaries set out to turn computers into a means for freeing minds and information. In these pages one encounters Ken Kesey and the phone hacker Cap’n Crunch, est and LSD, The Whole Earth Catalog and the Homebrew Computer Lab. What the Dormouse Said is a poignant, funny, and inspiring book by one of the smartest technology writers around.


Coder to Developer

Coder to Developer

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  • Author: Mike Gunderloy
  • Publisher: John Wiley & Sons
  • ISBN: 0782151256
  • Category : Computers
  • Languages : en
  • Pages : 322

"Two thumbs up" —Gregory V. Wilson, Dr. Dobbs Journal (October 2004) No one can disparage the ability to write good code. At its highest levels, it is an art. But no one can confuse writing good code with developing good software. The difference—in terms of challenges, skills, and compensation—is immense. Coder to Developer helps you excel at the many non-coding tasks entailed, from start to finish, in just about any successful development project. What's more, it equips you with the mindset and self-assurance required to pull it all together, so that you see every piece of your work as part of a coherent process. Inside, you'll find plenty of technical guidance on such topics as: Choosing and using a source code control system Code generation tools--when and why Preventing bugs with unit testing Tracking, fixing, and learning from bugs Application activity logging Streamlining and systematizing the build process Traditional installations and alternative approaches To pull all of this together, the author has provided the source code for Download Tracker, a tool for organizing your collection of downloaded code, that's used for examples throughout this book. The code is provided in various states of completion, reflecting every stage of development, so that you can dig deep into the actual process of building software. But you'll also develop "softer" skills, in areas such as team management, open source collaboration, user and developer documentation, and intellectual property protection. If you want to become someone who can deliver not just good code but also a good product, this book is the place to start. If you must build successful software projects, it's essential reading.


Coding Places

Coding Places

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  • Author: Yuri Takhteyev
  • Publisher: MIT Press
  • ISBN: 026230466X
  • Category : Technology & Engineering
  • Languages : en
  • Pages : 273

An examination of software practice in Brazil that reveals both the globalization and the localization of software development. Software development would seem to be a quintessential example of today's Internet-enabled “knowledge work”—a global profession not bound by the constraints of geography. In Coding Places, Yuri Takhteyev looks at the work of software developers who inhabit two contexts: a geographical area—in this case, greater Rio de Janeiro—and a “world of practice,” a global system of activities linked by shared meanings and joint practice. The work of the Brazilian developers, Takhteyev discovers, reveals a paradox of the world of software: it is both diffuse and sharply centralized. The world of software revolves around a handful of places—in particular, the San Francisco Bay area—that exercise substantial control over both the material and cultural elements of software production. Takhteyev shows how in this context Brazilian software developers work to find their place in the world of software and to bring its benefits to their city. Takhteyev's study closely examines Lua, an open source programming language developed in Rio but used in such internationally popular products as World of Warcraft and Angry Birds. He shows that Lua had to be separated from its local origins on the periphery in order to achieve success abroad. The developers, Portuguese speakers, used English in much of their work on Lua. By bringing to light the work that peripheral practitioners must do to give software its seeming universality, Takhteyev offers a revealing perspective on the not-so-flat world of globalization.


Essential Software Architecture

Essential Software Architecture

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  • Author: Ian Gorton
  • Publisher: Springer Science & Business Media
  • ISBN: 3642191762
  • Category : Computers
  • Languages : en
  • Pages : 242

Job titles like “Technical Architect” and “Chief Architect” nowadays abound in software industry, yet many people suspect that “architecture” is one of the most overused and least understood terms in professional software development. Gorton’s book tries to resolve this dilemma. It concisely describes the essential elements of knowledge and key skills required to be a software architect. The explanations encompass the essentials of architecture thinking, practices, and supporting technologies. They range from a general understanding of structure and quality attributes through technical issues like middleware components and service-oriented architectures to recent technologies like model-driven architecture, software product lines, aspect-oriented design, and the Semantic Web, which will presumably influence future software systems. This second edition contains new material covering enterprise architecture, agile development, enterprise service bus technologies, RESTful Web services, and a case study on how to use the MeDICi integration framework. All approaches are illustrated by an ongoing real-world example. So if you work as an architect or senior designer (or want to someday), or if you are a student in software engineering, here is a valuable and yet approachable knowledge source for you.


Dr. Dobb's Toolbook of C

Dr. Dobb's Toolbook of C

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  • Author: Kerry Greenwood
  • Publisher:
  • ISBN:
  • Category : C# (Computer program language)
  • Languages : en
  • Pages : 768

The C programming language. Putting C on a microcomputer: the original Small-C. C notebook: selections from Dr. Dobb's first C column. How compilers work. The Small-C compiler. A new library for Small-C. Small-Mac: an Assembler for Small-C. P: a Small-C preprocessor. Getargs: a command-line argument processor. Cross-reference generator in C: a program conversion aid. CC: a driver for Small-C. CP/M BDOS and BIOS calls for C. Small-tools: programs for text processing. Grep.c: a generalized, regular expression parser in C. Optimizing strings in C.


Michael Abrash's Graphics Programming Black Book

Michael Abrash's Graphics Programming Black Book

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  • Author: Michael Abrash
  • Publisher: Coriolis Group Books
  • ISBN: 9781576101742
  • Category : Computer graphics
  • Languages : en
  • Pages : 0

No one has done more to conquer the performance limitations of the PC than Michael Abrash, a software engineer for Microsoft. His complete works are contained in this massive volume, including everything he has written about performance coding and real-time graphics. The CD-ROM contains the entire text in Adobe Acrobat 3.0 format, allowing fast searches for specific facts.


Effective Software Test Automation

Effective Software Test Automation

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  • Author: Kanglin Li
  • Publisher: John Wiley & Sons
  • ISBN: 0782151019
  • Category : Computers
  • Languages : en
  • Pages : 426

"If you'd like a glimpse at how the next generation is going to program, this book is a good place to start." —Gregory V. Wilson, Dr. Dobbs Journal (October 2004) Build Your Own Automated Software Testing Tool Whatever its claims, commercially available testing software is not automatic. Configuring it to test your product is almost as time-consuming and error-prone as purely manual testing. There is an alternative that makes both engineering and economic sense: building your own, truly automatic tool. Inside, you'll learn a repeatable, step-by-step approach, suitable for virtually any development environment. Code-intensive examples support the book's instruction, which includes these key topics: Conducting active software testing without capture/replay Generating a script to test all members of one class without reverse-engineering Using XML to store previously designed testing cases Automatically generating testing data Combining Reflection and CodeDom to write test scripts focused on high-risk areas Generating test scripts from external data sources Using real and complete objects for integration testing Modifying your tool to test third-party software components Testing your testing tool Effective Software Test Automation goes well beyond the building of your own testing tool: it also provides expert guidance on deploying it in ways that let you reap the greatest benefits: earlier detection of coding errors, a smoother, swifter development process, and final software that is as bug-free as possible. Written for programmers, testers, designers, and managers, it will improve the way your team works and the quality of its products.