Cambridge IGCSE® and O Level Computer Science Programming Book for Python

Cambridge IGCSE® and O Level Computer Science Programming Book for Python

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  • Author: Chris Roffey
  • Publisher: Cambridge University Press
  • ISBN: 1316617823
  • Category : Education
  • Languages : en
  • Pages : 209

This resource is written to follow the updated Cambridge IGCSE® Computer Science syllabus 0478 with examination from June and November 2016. Cambridge IGCSE® and O Level Computer Science Programming Book for Python accompanies the Cambridge IGCSE and O Level Computer Science coursebook, and is suitable for students and teachers wishing to use Python in their studies. It introduces and develops practical skills to guide students in developing coding solutions to the tasks presented in the book. Starting from simple skills and progressing to more complex challenges, this book shows how to approach a coding problem using Structure Diagrams and Flow Charts, explains programming logic using pseudocode, develops Python programming skills and gives full solutions to the tasks set.


Classic Computer Science Problems in Java

Classic Computer Science Problems in Java

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  • Author: David Kopec
  • Publisher: Simon and Schuster
  • ISBN: 1638356548
  • Category : Computers
  • Languages : en
  • Pages : 262

Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. Summary Sharpen your coding skills by exploring established computer science problems! Classic Computer Science Problems in Java challenges you with time-tested scenarios and algorithms. You’ll work through a series of exercises based in computer science fundamentals that are designed to improve your software development abilities, improve your understanding of artificial intelligence, and even prepare you to ace an interview. As you work through examples in search, clustering, graphs, and more, you'll remember important things you've forgotten and discover classic solutions to your "new" problems! Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Whatever software development problem you’re facing, odds are someone has already uncovered a solution. This book collects the most useful solutions devised, guiding you through a variety of challenges and tried-and-true problem-solving techniques. The principles and algorithms presented here are guaranteed to save you countless hours in project after project. About the book Classic Computer Science Problems in Java is a master class in computer programming designed around 55 exercises that have been used in computer science classrooms for years. You’ll work through hands-on examples as you explore core algorithms, constraint problems, AI applications, and much more. What's inside Recursion, memoization, and bit manipulation Search, graph, and genetic algorithms Constraint-satisfaction problems K-means clustering, neural networks, and adversarial search About the reader For intermediate Java programmers. About the author David Kopec is an assistant professor of Computer Science and Innovation at Champlain College in Burlington, Vermont. Table of Contents 1 Small problems 2 Search problems 3 Constraint-satisfaction problems 4 Graph problems 5 Genetic algorithms 6 K-means clustering 7 Fairly simple neural networks 8 Adversarial search 9 Miscellaneous problems 10 Interview with Brian Goetz


Python Programming

Python Programming

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  • Author: John M. Zelle
  • Publisher: Franklin, Beedle & Associates, Inc.
  • ISBN: 1887902996
  • Category : Computers
  • Languages : en
  • Pages : 533

This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.


Computer Engineering for Babies

Computer Engineering for Babies

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  • Author: Chase Roberts
  • Publisher:
  • ISBN: 9781735208701
  • Category :
  • Languages : en
  • Pages : 0

An introduction to computer engineering for babies. Learn basic logic gates with hands on examples of buttons and an output LED.


Computer Science Programming Basics in Ruby

Computer Science Programming Basics in Ruby

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  • Author: Ophir Frieder
  • Publisher: "O'Reilly Media, Inc."
  • ISBN: 1449356850
  • Category : Computers
  • Languages : en
  • Pages : 188

If you know basic high-school math, you can quickly learn and apply the core concepts of computer science with this concise, hands-on book. Led by a team of experts, you’ll quickly understand the difference between computer science and computer programming, and you’ll learn how algorithms help you solve computing problems. Each chapter builds on material introduced earlier in the book, so you can master one core building block before moving on to the next. You’ll explore fundamental topics such as loops, arrays, objects, and classes, using the easy-to-learn Ruby programming language. Then you’ll put everything together in the last chapter by programming a simple game of tic-tac-toe. Learn how to write algorithms to solve real-world problems Understand the basics of computer architecture Examine the basic tools of a programming language Explore sequential, conditional, and loop programming structures Understand how the array data structure organizes storage Use searching techniques and comparison-based sorting algorithms Learn about objects, including how to build your own Discover how objects can be created from other objects Manipulate files and use their data in your software


Computer Science Distilled

Computer Science Distilled

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  • Author: Wladston Ferreira Filho
  • Publisher: Code Energy
  • ISBN: 0997316012
  • Category : Computers
  • Languages : en
  • Pages : 188

A walkthrough of computer science concepts you must know. Designed for readers who don't care for academic formalities, it's a fast and easy computer science guide. It teaches the foundations you need to program computers effectively. After a simple introduction to discrete math, it presents common algorithms and data structures. It also outlines the principles that make computers and programming languages work.


Ultralearning

Ultralearning

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  • Author: Scott Young
  • Publisher: HarperCollins
  • ISBN: 0062852744
  • Category : Business & Economics
  • Languages : en
  • Pages : 304

Now a Wall Street Journal bestseller. Learn a new talent, stay relevant, reinvent yourself, and adapt to whatever the workplace throws your way. Ultralearning offers nine principles to master hard skills quickly. This is the essential guide to future-proof your career and maximize your competitive advantage through self-education. In these tumultuous times of economic and technological change, staying ahead depends on continual self-education—a lifelong mastery of fresh ideas, subjects, and skills. If you want to accomplish more and stand apart from everyone else, you need to become an ultralearner. The challenge of learning new skills is that you think you already know how best to learn, as you did as a student, so you rerun old routines and old ways of solving problems. To counter that, Ultralearning offers powerful strategies to break you out of those mental ruts and introduces new training methods to help you push through to higher levels of retention. Scott H. Young incorporates the latest research about the most effective learning methods and the stories of other ultralearners like himself—among them Benjamin Franklin, chess grandmaster Judit Polgár, and Nobel laureate physicist Richard Feynman, as well as a host of others, such as little-known modern polymath Nigel Richards, who won the French World Scrabble Championship—without knowing French. Young documents the methods he and others have used to acquire knowledge and shows that, far from being an obscure skill limited to aggressive autodidacts, ultralearning is a powerful tool anyone can use to improve their career, studies, and life. Ultralearning explores this fascinating subculture, shares a proven framework for a successful ultralearning project, and offers insights into how you can organize and exe - cute a plan to learn anything deeply and quickly, without teachers or budget-busting tuition costs. Whether the goal is to be fluent in a language (or ten languages), earn the equivalent of a college degree in a fraction of the time, or master multiple tools to build a product or business from the ground up, the principles in Ultralearning will guide you to success.


A Programmer's Guide to Computer Science Vol. 2

A Programmer's Guide to Computer Science Vol. 2

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  • Author: William M. Springer
  • Publisher: Jaxson Media
  • ISBN: 9781951204044
  • Category : Computers
  • Languages : en
  • Pages : 136

You know how to code... ...but is it enough?Do you feel left out when other programmers talk about asymptotic bounds?Have you failed a job interview because you don't know computer science?Volume two picks up where volume one left off, covering proofs, security, hardware and software, and various advanced topics.You've learned the basics. Are you ready for what comes next?


Encyclopedia of Computer Science

Encyclopedia of Computer Science

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  • Author: Robert T. Abrams
  • Publisher:
  • ISBN: 9781613246351
  • Category : Computer science
  • Languages : en
  • Pages : 0

This book presents current research in the field of computer science. Topics discussed include developing soft computing approaches for flood level forecasting; soft computing in astronomy; fuzzy linear goal programming applied to solve assets and liability management problems in banks; computer-assisted teaching on science education; inquiry web-based learning to enhance knowledge construction; new forms of and tools for co-operative learning with social software in higher education; e-technology use and abuse in university classrooms; a strategy for analysing digital epistemic games and exploring the educational possibilities of computer games.


Writing for Computer Science

Writing for Computer Science

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  • Author: Justin Zobel
  • Publisher: Taylor & Francis
  • ISBN: 9781852338022
  • Category : Computers
  • Languages : en
  • Pages : 292

A complete update to a classic, respected resource Invaluable reference, supplying a comprehensive overview on how to undertake and present research