Architecture in the Digital Age

Architecture in the Digital Age

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  • Author: Branko Kolarevic
  • Publisher: Taylor & Francis
  • ISBN: 1134470444
  • Category : Architecture
  • Languages : en
  • Pages : 441

Architecture in the Digital Age addresses contemporary architectural practice in which digital technologies are radically changing how buildings are conceived, designed and produced. It discusses the digitally-driven changes, their origins, and their effects by grounding them in actual practices already taking place, while simultaneously speculating about their wider implications for the future. The book offers a diverse set of ideas as to what is relevant today and what will be relevant tomorrow for emerging architectural practices of the digital age.


Architectural Scale Models in the Digital Age

Architectural Scale Models in the Digital Age

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  • Author: Milena Stavric
  • Publisher: Birkhäuser
  • ISBN: 3990435272
  • Category : Architecture
  • Languages : en
  • Pages : 260


Global Design and Local Materialization

Global Design and Local Materialization

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  • Author: Jianlong Zhang
  • Publisher: Springer
  • ISBN: 3642389740
  • Category : Computers
  • Languages : en
  • Pages : 378

This book constitutes the refereed proceedings of the 15th International Conference on Computer-Aided Architectural Design Futures, CAAD Futures 2013, held in Shanghai, China, in July 2013. The 35 revised full papers presented were carefully reviewed and selected from 78 submissions. The papers are organized in topical sections on digital aids to design creativity, concepts, and strategies; digital fabrication and local materialization; human-computer interaction, user participation, and collaborative design; modeling and simulation; shape and form studies.


Design Thinking in the Digital Age

Design Thinking in the Digital Age

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  • Author: Peter G. Rowe
  • Publisher: Sternberg Press
  • ISBN: 9783956793776
  • Category : Architectural design
  • Languages : en
  • Pages : 101

In 1987, Peter G. Rowe published his pioneering book Design Thinking. In it, he interrogated conceptual approaches to design in terms of both process and form. Thirty years later, in a lecture at the Harvard University Graduate School of Design, Rowe offered a reappraisal of his earlier work, describing ways in which the capacities of the digital age have changed the way we perceive and understand creative problem-solving in architectural design. In this new account of "design thinking" based on that memorable talk, Rowe charges that ideas about the "precision" and "incompleteness" of information have become exaggerated and made more manifest. He dives into the crucial role of schema theory and the heuristics that flow from it, but concedes that the "ineffable characteristics of design problems and of design thinking also appear to have remained." The Incidents is a series of publications based on events that occured at the Harvard University Graduate School of Design between 1936 and tomorrow. Edited by Jennifer Sigler and Leah Whitman-Salkin Copublished with the Harvard University Graduate School of Design


Designed for Digital

Designed for Digital

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  • Author: Jeanne W. Ross
  • Publisher: MIT Press
  • ISBN: 0262542765
  • Category : Business & Economics
  • Languages : en
  • Pages : 205

One of Forbes's Top Ten Technology Books of the Year How to redesign ‘big, old’ companies for digital success—featuring a survey of 300+ business leaders and 30+ global organizations, including Amazon, Uber, LEGO, Toyota North America, Philips, and USAA. Most established companies have deployed such digital technologies as the cloud, mobile apps, the internet of things, and artificial intelligence. But few established companies are designed for digital. This book offers an essential guide for retooling organizations for digital success through 5 key building blocks: • Shared Customer Insights • Operational Backbone • Digital Platform • Accountability Framework • External Developer Platform In the digital economy, rapid pace of change in technology capabilities and customer desires means that business strategy must be fluid. As a result, business design has become a critical management responsibility. Effective business design enables a company to quickly pivot in response to new competitive threats and opportunities. Most leaders today, however, rely on organizational structure to implement strategy, unaware that structure inhibits, rather than enables, agility. In companies that are designed for digital, people, processes, data, and technology are synchronized to identify and deliver innovative customer solutions—and redefine strategy. Digital design, not strategy, is what separates winners from losers in the digital economy. Designed for Digital offers practical advice on digital transformation, with examples that include Amazon, BNY Mellon, DBS Bank, LEGO, Philips, Schneider Electric, USAA, and many other global organizations. Drawing on 5 years of research and in-depth case studies, the book is an essential guide for companies that want to disrupt rather than be disrupted in the new digital landscape.


Global Cities

Global Cities

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  • Author: Linda Krause
  • Publisher: Rutgers University Press
  • ISBN: 9780813532769
  • Category : Art
  • Languages : en
  • Pages : 228

Table of contents


Architecture in the Age of Artificial Intelligence

Architecture in the Age of Artificial Intelligence

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  • Author: Neil Leach
  • Publisher: Bloomsbury Publishing
  • ISBN: 1350165549
  • Category : Architecture
  • Languages : en
  • Pages : 281

Artificial intelligence is everywhere – from the apps on our phones to the algorithms of search engines. Without us noticing, the AI revolution has arrived. But what does this mean for the world of design? The first volume in a two-book series, Architecture in the Age of Artificial Intelligence introduces AI for designers and considers its positive potential for the future of architecture and design. Explaining what AI is and how it works, the book examines how different manifestations of AI will impact the discipline and profession of architecture. Highlighting current case-studies as well as near-future applications, it shows how AI is already being used as a powerful design tool, and how AI-driven information systems will soon transform the design of buildings and cities. Far-sighted, provocative and challenging, yet rooted in careful research and cautious speculation, this book, written by architect and theorist Neil Leach, is a must-read for all architects and designers – including students of architecture and all design professionals interested in keeping their practice at the cutting edge of technology.


SOA Source Book

SOA Source Book

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  • Author: The Open Group
  • Publisher: Van Haren
  • ISBN: 9087535031
  • Category : Education
  • Languages : en
  • Pages : 130

Software services are established as a programming concept, but their impact on the overall architecture of enterprise IT and business operations is not well-understood. This has led to problems in deploying SOA, and some disillusionment. The SOA Source Book adds to this a collection of reference material for SOA. It is an invaluable resource for enterprise architects working with SOA.The SOA Source Book will help enterprise architects to use SOA effectively. It explains: What SOA is How to evaluate SOA features in business terms How to model SOA How to use The Open Group Architecture Framework (TOGAF™) for SOA SOA governance This book explains how TOGAF can help to make an Enterprise Architecture. Enterprise Architecture is an approach that can help management to understand this growing complexity.


Architecture in the Age of Printing

Architecture in the Age of Printing

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  • Author: Mario Carpo
  • Publisher: MIT Press
  • ISBN: 0262534096
  • Category : Architecture
  • Languages : en
  • Pages : 255

A history of the influence of communication technologies on Western architectural theory. The discipline of architecture depends on the transmission in space and time of accumulated experiences, concepts, rules, and models. From the invention of the alphabet to the development of ASCII code for electronic communication, the process of recording and transmitting this body of knowledge has reflected the dominant information technologies of each period. In this book Mario Carpo discusses the communications media used by Western architects, from classical antiquity to modern classicism, showing how each medium related to specific forms of architectural thinking. Carpo highlights the significance of the invention of movable type and mechanically reproduced images. He argues that Renaissance architectural theory, particularly the system of the five architectural orders, was consciously developed in response to the formats and potential of the new printed media. Carpo contrasts architecture in the age of printing with what preceded it: Vitruvian theory and the manuscript format, oral transmission in the Middle Ages, and the fifteenth-century transition from script to print. He also suggests that the basic principles of "typographic" architecture thrived in the Western world as long as print remained our main information technology. The shift from printed to digital representations, he points out, will again alter the course of architecture.


Analyzing Art, Culture, and Design in the Digital Age

Analyzing Art, Culture, and Design in the Digital Age

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  • Author: Mura, Gianluca
  • Publisher: IGI Global
  • ISBN: 1466686804
  • Category : Art
  • Languages : en
  • Pages : 330

Technological advancements have influenced many fields of study, and the visual arts are no exception. With the development of new creative software and computer programs, artists and designers are free to create in a digital context, equipped with precision and efficiency. Analyzing Art, Culture, and Design in the Digital Age brings together a collection of chapters on the digital tools and processes impacting the fields of art and design, as well as related cultural experiences in the digital sphere. Including the latest scholarly research on the application of technology to the study, implementation, and culture of creative practice, this publication is an essential reference source for researchers, academicians, and professionals interested in the influence of technology on art, design, and culture. This publication features timely, research-based chapters discussing the connections between art and technology including, but not limited to, virtual art and design, the metaverse, 3D creative design environments, cultural communication, and creative social processes.