Affective, Interactive and Cognitive Methods for E-Learning Design: Creating an Optimal Education Experience

Affective, Interactive and Cognitive Methods for E-Learning Design: Creating an Optimal Education Experience

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  • Author: Tzanavari, Aimilia
  • Publisher: IGI Global
  • ISBN: 1605669415
  • Category : Computers
  • Languages : en
  • Pages : 380

"This book focuses on the study and application of human computer interaction principles in the design of online education"--Provided by publisher.


Affective, Interactive and Cognitive Methods for E-learning Design

Affective, Interactive and Cognitive Methods for E-learning Design

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  • Author:
  • Publisher:
  • ISBN: 9781616922283
  • Category : Human-computer interaction
  • Languages : en
  • Pages : 0

This book bridges a current gap in e-learning literature through focus on the study and application of human computer interaction principles in the design of online education in order to offer students the optimal learning experience. This advanced publication gives insight into the most significant design issues encountered and offers solutions to help in the creation of an ideal learning environment--Provided by publisher.


ECEL 2021 20th European Conference on e-Learning

ECEL 2021 20th European Conference on e-Learning

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  • Author: Prof. Dr.-Ing. Carsten Busch
  • Publisher: Academic Conferences International limited
  • ISBN: 1914587197
  • Category : Education
  • Languages : en
  • Pages :


Extended Reality

Extended Reality

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  • Author: Lucio Tommaso De Paolis
  • Publisher: Springer Nature
  • ISBN: 3031434048
  • Category : Computers
  • Languages : en
  • Pages : 550

This two-volume set LNCS 14218 and LNCS 14219 constitutes the refereed proceedings of the International Conference on Extended Reality, XR Salento 2023, held in Lecce, Italy, during September 6-9, 2023. The 59 full papers presented together with 11 short papers were carefully reviewed and selected from 97 submissions. They cover a wide range of many different research topics such as: eXtended reality; digital twin; artificial intelligence; user experience in eXtended reality; virtual reality for neurofeedback, biofeedback and emotion recognition; eXtended reality in education; eXtended reality and metaverse in cultural heritage; eXtended reality in health and medicine; and eXtended reality in industrial field.


Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning

Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning

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  • Author: Keengwe, Jared
  • Publisher: IGI Global
  • ISBN: 1522538747
  • Category : Education
  • Languages : en
  • Pages : 454

Every generation of students comes to the classroom with different needs than that of their predecessors. Implementing new methods and styles of teaching to meet these diverse needs will provide students with the best chance of success in their educational careers. The Handbook of Research on Pedagogical Models for Next-Generation Teaching and Learning is a critical scholarly source that examines the most effective and efficient techniques for implementing new educational strategies in a classroom setting. Featuring pertinent topics including mixed reality simulations, interactive lectures, reflexive teaching models, and project-based learning, this is an ideal publication for educators, academicians, students, and researchers that are interested in discovering more about the recent advances in educational fields.


Online Tutor 2.0: Methodologies and Case Studies for Successful Learning

Online Tutor 2.0: Methodologies and Case Studies for Successful Learning

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  • Author: García-Peñalvo, Francisco José
  • Publisher: IGI Global
  • ISBN: 1466658339
  • Category : Education
  • Languages : en
  • Pages : 384

After centuries of rethinking education and learning, the current theory is based on technology’s approach to and affect on the planned interaction between knowledge trainers and trainees. Online Tutor 2.0: Methodologies and Case Studies for Successful Learning demonstrates, through the exposure of successful cases in online education and training, the necessity of the human factor, particularly in teaching/tutoring roles, for ensuring the development of quality and excellent learning activities. The didactic patterns derived from these experiences and methodologies will provide a basis for a more powerful and efficient new generation of technology-based learning solutions for high school teachers, university professors, researchers, and students at all levels of education.


Learning Technology for Education Challenges

Learning Technology for Education Challenges

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  • Author: Lorna Uden
  • Publisher: Springer
  • ISBN: 3030207986
  • Category : Education
  • Languages : en
  • Pages : 488

This book constitutes the refereed proceedings of the 8th International Workshop on Learning Technology for Education Challenges, LTEC 2019, held in Zamora, Spain, in July 2019. The 41 revised full papers presented were carefully reviewed and selected from 83 submissions. The papers are organized in the following topical sections: learning technolgies; learning tools and environment; e-learning and MOOCs; learning practices; social media learning tools; machine learning and evaluation support programs. LTEC 2019 examines how these technologies and pedagogical advances can be used to change the way teachers teach and students learn, while giving special emphasis to the pedagogically effective ways we can harness these new technologies in education.


Cognitive infocommunications

Cognitive infocommunications

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  • Author: Anna Esposito
  • Publisher: Frontiers Media SA
  • ISBN: 2832519032
  • Category : Science
  • Languages : en
  • Pages : 141


Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments

Design, User Experience, and Usability: User Experience Design for Diverse Interaction Platforms and Environments

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  • Author: Aaron Marcus
  • Publisher: Springer
  • ISBN: 3319076264
  • Category : Computers
  • Languages : en
  • Pages : 814

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 76 papers included in this volume are organized in topical sections on design for the web, design for the mobile experience, design of visual information, design for novel interaction techniques and realities, games and gamification.


Educational Stages and Interactive Learning: From Kindergarten to Workplace Training

Educational Stages and Interactive Learning: From Kindergarten to Workplace Training

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  • Author: Jia, Jiyou
  • Publisher: IGI Global
  • ISBN: 1466601388
  • Category : Education
  • Languages : en
  • Pages : 342

The adoption of ICT for personal and business use has encouraged the growth of interactive learning as well as its application in a number of education and training scenarios. Designing effective syllabi for interactive learning projects helps to ensure that desired leaning outcomes are achieved without incurring a significant loss of time or money. Educational Stages and Interactive Learning: From Kindergarten to Workplace Training provides a record of current research and practical applications in interactive learning. This book reviews all aspects of interactive learning, investigates the history, status, and future trends of interactive learning, introduces emerging technologies for interactive learning, and analyzes interactive learning cases in various educational stages and learning situations. Readers interested in the technologies and pedagogical applications of interactive learning will find this book a comprehensive reference for the understanding of notions, theories, techniques, and methods related to the research and development of interactive learning.