100 Great EFL Games

100 Great EFL Games

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  • Author: Adrian Bozon
  • Publisher:
  • ISBN: 9780956796806
  • Category : Education
  • Languages : en
  • Pages : 172

Students learn best when they are having fun and they rarely have more fun than when they are playing games. This collection of English language games will aid teachers in motivating young students of all ability levels in classes large and small, and provides invaluable chances to practise and consolidate learning in an enjoyable setting. Variations are added for every game, giving a wealth of options for teachers old and new.


100 Great EFL Quizzes, Puzzles and Challenges

100 Great EFL Quizzes, Puzzles and Challenges

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  • Author: Adrian Bozon
  • Publisher:
  • ISBN: 9780956796813
  • Category : Education
  • Languages : en
  • Pages : 158

The sight of students totally engrossed in their study and learning is so fulfilling for teachers to see and this collection of photocopiable activities helps this become a reality. Split into ten sections of ten, each part contains a style of puzzle or quiz that provides the students' English skills with a thorough workout. This book is suitable for intermediate and advanced learners and a standout feature throughout is how well the students work together when completing these tasks.


100 Great Efl Quizzes, Puzzles and Challenges (Volume Two)

100 Great Efl Quizzes, Puzzles and Challenges (Volume Two)

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  • Author: Adrian Bozon
  • Publisher:
  • ISBN: 9780956796820
  • Category : Education
  • Languages : en
  • Pages : 170

This second volume contains a fresh collection of stimulating and photocopiable activities to challenge students and motivate them during their English study. Split into ten sections of ten, each part contains a style of activity that will capture the interest of students. The section of board games is a particularly welcome addition. This book is suitable for intermediate and advanced learners and a standout feature throughout is how well the students work together when completing these tasks.


100 Games and Activities for the Introductory Foreign Language Classroom

100 Games and Activities for the Introductory Foreign Language Classroom

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  • Author: Thierry Boucquey
  • Publisher: Eye On Education
  • ISBN: 1596670436
  • Category : Languages, Modern
  • Languages : en
  • Pages : 160

First Published in 2007. Routledge is an imprint of Taylor & Francis, an informa company.


100 ESL Board Games

100 ESL Board Games

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  • Author: Games4esl
  • Publisher:
  • ISBN:
  • Category :
  • Languages : en
  • Pages : 108

This A4 book contains 100 ESL board games for kids and beginner English language learners. There are 5 board game styles on 20 ESL topics that kids and beginner English language learners typically study. These board games are ready to use and photocopier friendly. Simply copy and distribute a board game to students in class for a fun, quick, and no prep ESL classroom game which is guaranteed to get your students speaking English using the target language.The 20 ESL topics for kids that are included in this board games book are:Action Verbs, Animals, Classroom Objects, Clothes, Days Of The Week, Family, Feelings, Food, Jobs, Months, Parts Of The Body, Places Around Town, Plural Nouns, Prepositions, Present Progressive Tense, Rooms Of The House, School Subjects, Transportation, Weather, and 'What Time is it?'All board games in this book are black and white and can be easily photocopied for use in your English class.


Match Annual 2023

Match Annual 2023

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  • Author: MATCH
  • Publisher: Pan Macmillan
  • ISBN: 1529015502
  • Category : Sports & Recreation
  • Languages : en
  • Pages : 95

From the makers of the UK’s best football magazine! MATCH is the UK’s bestselling football annual and is top of Christmas wish lists for footy fans everywhere. Inside the Match Annual 2023 you can find the ultimate guide to the 2022 World Cup, epic interviews with the stars, plus the UK and Ireland dream team and also discover everything you need to know about Messi, Ronaldo, Kane, Salah, Mbappé, Maguire, Hazard, Pogba and all the other top footballers. Plus, it’s packed with legendary Prem No.7s, the craziest stories from lockdown, brain-busting quizzes, the greatest Premiership team ever, bonkers pics, footy stars emojis, cool cartoons and loads more! Don’t miss it!


Developing Video Game Literacy in the EFL Classroom

Developing Video Game Literacy in the EFL Classroom

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  • Author: Roger Dale Jones
  • Publisher: Narr Francke Attempto Verlag
  • ISBN: 3823392484
  • Category : Literary Criticism
  • Languages : en
  • Pages : 364

Video games are a major source of contact to English language and culture, and the need to develop critical video game competency is high. This text presents reasons for (and defines) video game literacy for the English as a foreign language classroom as well as empirical research which covers problems and potentials of game topics in the classroom. This book offers as a result of the theoretical and empirical research countless ideas for task and material design, teacher education, theoretical and conceptual development of video game literacy and impulses for future empirical research.


Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

Learning, Education & Games, Volume 3: 100 Games to Use in the Classroom & Beyond

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  • Author: Karen Schrier
  • Publisher: Lulu.com
  • ISBN: 0359984010
  • Category : Education
  • Languages : en
  • Pages : 584

Have you ever wanted to know which games to use in your classroom, library, or afterschool program, or even at home? Which games can help teach preschoolers, K-12, college students, or adults? What can you use for science, literature, or critical thinking skills? This book explores 100 different games and how educators have used the games to teach - what worked and didn't work and their tips and techniques. The list of 100 goes from A to Z Safari to Zoombinis, and includes popular games like Fortnite, Call of Duty: Modern Warfare, and Minecraft, as well as PC, mobile, VR, AR, card and board games.


Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom

Digital Storytelling and Digital Gaming in the 21st Century EFL Classroom

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  • Author: Annalisa Raffone
  • Publisher: Cambridge Scholars Publishing
  • ISBN: 1527594246
  • Category : Foreign Language Study
  • Languages : en
  • Pages : 212

This book is for language researchers, teachers, and practitioners who wish to embark on an educational journey to explore and deepen the understanding and potential of the digital medium. It is the first comprehensive text on Digital Storytelling (DST) as an instructional approach in the EFL university classroom and Digital Game-based Learning (DGBL) in the EFL school setting based on original, ex-Novo gamified experiences. Through specific teaching choices and the creation of context-based multimedia tools and workshops, the book offers a resource – empowered by a detailed description, personalisation, and application of methods – through which teachers and educators can embed these two educational approaches into the curriculum. It also provides productive and promising results on students’ language improvement and enhancement of the so-called 21st Century Skills as required by today’s European Regulations for Lifelong Learning.


Grammar Games

Grammar Games

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  • Author: Mario Rinvolucri
  • Publisher: Ernst Klett Sprachen
  • ISBN: 9783125338326
  • Category : Educational games
  • Languages : en
  • Pages : 138

This is a resource book for teachers containing material for a wide variety of games which can be played in the English language classroom. Each game focusses on one or more points of English grammar. A specification is given for each game, describing its level, materials needed, grammar points practised and time required. Grammar Games enables teachers to integrate grammar practice into their classes in novel and motivating ways: humanistic and affective approaches involve students in thinking and action; games use either simple materials like dice and pencil-and-paper, or provide materials which can be copied; written by a well-known, active EFL teacher and writer; all games have been thoroughly tested in class; range of levels from beginner upwards; variety of different games: competitive games, collaborative games, awareness activities, grammar through drama, and a miscellany.