10 Great Makerspace Projects Using Math

10 Great Makerspace Projects Using Math

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  • Author: Kevin Hall
  • Publisher: The Rosen Publishing Group, Inc
  • ISBN: 1499438478
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 66

Technology has become a major component of today�s classroom environment. Teachers are using new methods like makerspaces in order to engage their students. Makerspaces refer to tools students can use to explore, discover, and create new ideas and concepts using technology. This book will focus on makerspace projects that will help students with math. Complete with detailed directions and examples, this easy-to-read guide will focus on new methods of learning and mastering mathematical concepts. At last there's a way to make math fun and hands-on using the latest tools and technology.


10 Great Makerspace Projects Using Math

10 Great Makerspace Projects Using Math

PDF 10 Great Makerspace Projects Using Math Download

  • Author: Kevin Hall
  • Publisher: The Rosen Publishing Group, Inc
  • ISBN: 149943846X
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 66

Technology has become a major component of today�s classroom environment. Teachers are using new methods like makerspaces in order to engage their students. Makerspaces refer to tools students can use to explore, discover, and create new ideas and concepts using technology. This book will focus on makerspace projects that will help students with math. Complete with detailed directions and examples, this easy-to-read guide will focus on new methods of learning and mastering mathematical concepts. At last there's a way to make math fun and hands-on using the latest tools and technology.


10 Great Makerspace Projects Using Social Studies

10 Great Makerspace Projects Using Social Studies

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  • Author: Kerry Hinton
  • Publisher: The Rosen Publishing Group, Inc
  • ISBN: 1499438516
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 66

Technology and tools once available only in factories can now be found in classroom makerspaces. Maker culture uses 3D printers, laser cutters, and other manufacturing tools to provide invaluable learning experiences. Combining technology with more abstract ideas such as social justice, history, and civics can lead students to become more involved with the local community as well the global one. This interesting guide provides step-by-step instructions to help both educators and students experience social studies projects like never before. Learn how to implement STEM principles to make social studies hands-on and fun at the same time.


10 Great Makerspace Projects Using Language Arts

10 Great Makerspace Projects Using Language Arts

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  • Author: Anita Louise McCormick
  • Publisher: The Rosen Publishing Group, Inc
  • ISBN: 1499438451
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 66

Makerspaces, equipped with 3D printers, laser cutters, robotics, and other high-tech tools, are often associated with STEM programs like science, math, and technology. Educators have discovered that the learning opportunities makerspaces offer can be just as valuable in other curriculum areas as well. This volume fuses this fabulous technology with the Language Arts.


10 Great Makerspace Projects Using Science

10 Great Makerspace Projects Using Science

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  • Author: Erin Staley
  • Publisher: The Rosen Publishing Group, Inc
  • ISBN: 1499438494
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 66

Makerspaces are community-based, hands-on workshops in which people of all ages and skill levels come together to learn, work together, and create. Using creativity and collaboration, makerspace science projects are both fun and fulfilling. This guide brings science to life with ten easy-to-follow makerspace activities using sewing machines, laser cutters, 3D printers, electronics, woodworking tools, and metalworking equipment. Makers will develop new people and project skills, build confidence by overcoming challenges, and possibly discover innovative ways to address modern-day issues with science.


10 Great Makerspace Projects Using Language Arts

10 Great Makerspace Projects Using Language Arts

PDF 10 Great Makerspace Projects Using Language Arts Download

  • Author: Anita Louise McCormick
  • Publisher: The Rosen Publishing Group, Inc
  • ISBN: 1499438443
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 66

Makerspaces, equipped with 3D printers, laser cutters, robotics, and other high-tech tools, are often associated with STEM programs like science, math, and technology. Educators have discovered that the learning opportunities makerspaces offer can be just as valuable in other curriculum areas as well. This volume fuses this fabulous technology with the Language Arts.


Explore Makerspace!

Explore Makerspace!

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  • Author: Alicia Z. Klepeis
  • Publisher: Nomad Press
  • ISBN: 161930564X
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 172

Bridges, furniture, musical instruments, games, vehicles—all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects. Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don’t have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling! Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics. In Explore Makerspace! With 25 Great Projects, readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world’s most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.


Cool String Art: Creative Activities that Make Math & Science Fun for Kids!

Cool String Art: Creative Activities that Make Math & Science Fun for Kids!

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  • Author: Anders Hanson/Elissa Mann
  • Publisher: ABDO
  • ISBN: 1617838241
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 34

Discover secret math and science tricks to creating art! This title introduces young readers to the sciences, with a creative twist. Math and science educational pages are interspersed with Cool String Art activities that offer practical applications of the information students learn in class. All activities include how-to photos, easy instructions, and clear explanations. Reinforce Common Core Standards in reading, math, and science, while making cool art projects, from string art polygons to planets and constellations. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint of ABDO Publishing Company.


Do the Math!: 10 Fun Projects Using Math

Do the Math!: 10 Fun Projects Using Math

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  • Author: Scientific American Editors
  • Publisher: Bring Science Home
  • ISBN: 9781725349049
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 0

What do M&Ms have to do with geometry? What about probability and birthdays? In this engaging title presented by Scientific American, readers explore several math concepts through experiments and activities that fit right into the middle school STEM curriculum. Each project guides readers through gathering materials, set up, and execution of the project, as well as invites them to ask questions along the way to enhance understanding. Each project ends with an Observations and Results section to allow readers to clearly see what has happened. "Extras" show readers ways to expand the project further.


10 Great Makerspace Projects Using Art

10 Great Makerspace Projects Using Art

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  • Author: Adam Furgang
  • Publisher: The Rosen Publishing Group, Inc
  • ISBN: 1499438435
  • Category : Juvenile Nonfiction
  • Languages : en
  • Pages : 66

Makerspaces are public spaces located in schools, public libraries, and other community locations where people can meet up, share creative interests, tinker with new technologies, and learn as they go. The specialized resources in many makerspaces are perfectly suited for artists and other creative people. This easy-to-follow guide explores ten compelling art projects students can work on with friends at local makerspaces. 3D printers, graphic computer programs, creative mobile apps, traditional arts and crafts supplies, and even LEGOs are just some of the tools used in the projects described in this dynamic book.